This is a live demo of the TurboQuant object visualization. The shape evolves and rotates in real-time, simulating the quantization state changes within the browser's GPU context.
TECHNICAL LOG:
[1] Geometry vertex-streams are being piped through a custom shader pipeline.
[2] The rotating star functions as a real-time 'Quant-Crest' tracking the mesh density.
[3] Vertex quantization is simulated by rendering the Icosahedron wireframe, mapping discrete state changes to the GPU buffer in real-time.